No Place to Rest
PlayableA narrative point-and-click about a child crossing a ruined city with a cat that glows brighter near contamination.
47 hand-drawn scenes · Three acts · Several endings
Independent game studio · Sydney
We make games about systems and the people inside them.
Explore the workThe work
A narrative point-and-click about a child crossing a ruined city with a cat that glows brighter near contamination.
47 hand-drawn scenes · Three acts · Several endings
Sydney, Australia
Economies, care, institutions, contamination, power. Our games ask how people live within these systems, and what their choices cost.
About the studioFrom the studio
Notes will appear here as the games move.
Get in touch
A public contact address will be listed here once available.